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Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need.
Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need.
According to Mihaly Csikszentmihalyi, creativity is about capturing those moments that make life worth living. With this book, Csikszentmihalyi aims to offer an understanding of what leads to these moments.
Chapter 6 from John Heskett’s book Industrial Design. This excerpt is from the Dutch translation and covers the rise of industrial design as a profession. Pay attention to the industrial, technological and economic context in which the profession arose. Enjoy, but don’t worry about all the examples.
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
Craig Martin’s book illuminates the “development of containerization”- including design history, standardization, aesthetics, and a surprising speculative discussion of the futurity of shipping containers.
Read about two design process models from the Delft Design Guide – known by most students as the IDE Bible (treat it accordingly). We assume you have bought this book for Design Project 1, we suggest reading these two pages (and optionally the spread before and after it) to get an idea of the formalisation of design from the IDE TU Delft perspective.
Another excerpt from the Delft Design Guide. Only the synectics spread is mandatory material, but also take a look at the other spreads in the enriching section.
Excerpt from Guy Julier’s book Culture of Design. Please read until “Designers as ‘Cultural Intermediaries'” (so pages 46-53). If you want to read further, feel free to read the rest of the chapter as enriching material.
Donald Norman’s design classic – the bible on the cognitive aspects of design, containing examples of both good and bad design and simple rules that designers can use to improve the usability of objects.
A chapter of the Routledge International Handbook of Participatory Design on the Heritage (aka history) of participatory design.