Synectics
Another excerpt from the Delft Design Guide. Only the synectics spread is mandatory material, but also take a look at the other spreads in the enriching section.
Another excerpt from the Delft Design Guide. Only the synectics spread is mandatory material, but also take a look at the other spreads in the enriching section.
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need.
First published in 1971, Victor Papanek’s lively and instructive guide shows how design can reduce pollution, overcrowding, starvation, obsolescence and other modern ills.
According to Mihaly Csikszentmihalyi, creativity is about capturing those moments that make life worth living. With this book, Csikszentmihalyi aims to offer an understanding of what leads to these moments.
A chapter of the Routledge International Handbook of Participatory Design on the Heritage (aka history) of participatory design.