Participatory Design History
A chapter of the Routledge International Handbook of Participatory Design on the Heritage (aka history) of participatory design.
A chapter of the Routledge International Handbook of Participatory Design on the Heritage (aka history) of participatory design.
Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need.
Partner of IDEO, Tom Kelley, tells about their way of working behind the scenes: leading to both big successes and joyful failures.
Read about two design process models from the Delft Design Guide – known by most students as the IDE Bible (treat it accordingly). We assume you have bought this book for Design Project 1, we suggest reading these two pages (and optionally the spread before and after it) to get an idea of the formalisation of design from the IDE TU Delft perspective.
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
Another excerpt from the Delft Design Guide. Only the synectics spread is mandatory material, but also take a look at the other spreads in the enriching section.
According to Mihaly Csikszentmihalyi, creativity is about capturing those moments that make life worth living. With this book, Csikszentmihalyi aims to offer an understanding of what leads to these moments.
Donald Norman’s design classic – the bible on the cognitive aspects of design, containing examples of both good and bad design and simple rules that designers can use to improve the usability of objects.
The entire Design for Real World. You can read chapter 1 as enriching material.
A book by John Thackara about how to design a world in which we rely less on stuff, and more on people.