The Art of Innovation
Partner of IDEO, Tom Kelley, tells about their way of working behind the scenes: leading to both big successes and joyful failures.
Partner of IDEO, Tom Kelley, tells about their way of working behind the scenes: leading to both big successes and joyful failures.
Excerpt from Guy Julier’s book Culture of Design. Please read until “Designers as ‘Cultural Intermediaries'” (so pages 46-53). If you want to read further, feel free to read the rest of the chapter as enriching material.
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
First published in 1971, Victor Papanek’s lively and instructive guide shows how design can reduce pollution, overcrowding, starvation, obsolescence and other modern ills.
Read about two design process models from the Delft Design Guide – known by most students as the IDE Bible (treat it accordingly). We assume you have bought this book for Design Project 1, we suggest reading these two pages (and optionally the spread before and after it) to get an idea of the formalisation of design from the IDE TU Delft perspective.
A book that takes formalisation in a completely different direction. Trying to take the perspective of empathy and how to think and be in their practice of design.
According to Mihaly Csikszentmihalyi, creativity is about capturing those moments that make life worth living. With this book, Csikszentmihalyi aims to offer an understanding of what leads to these moments.
Chapter 6 from John Heskett’s book Industrial Design. This excerpt is from the Dutch translation and covers the rise of industrial design as a profession. Pay attention to the industrial, technological and economic context in which the profession arose. Enjoy, but don’t worry about all the examples.
Another excerpt from the Delft Design Guide. Only the synectics spread is mandatory material, but also take a look at the other spreads in the enriching section.
The entire Design for Real World. You can read chapter 1 as enriching material.