The Art of Innovation
Partner of IDEO, Tom Kelley, tells about their way of working behind the scenes: leading to both big successes and joyful failures.
Partner of IDEO, Tom Kelley, tells about their way of working behind the scenes: leading to both big successes and joyful failures.
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
First published in 1971, Victor Papanek’s lively and instructive guide shows how design can reduce pollution, overcrowding, starvation, obsolescence and other modern ills.
The entire Design for Real World. You can read chapter 1 as enriching material.
Another excerpt from the Delft Design Guide. Only the synectics spread is mandatory material, but also take a look at the other spreads in the enriching section.
Excerpt from Guy Julier’s book Culture of Design. Please read until “Designers as ‘Cultural Intermediaries'” (so pages 46-53). If you want to read further, feel free to read the rest of the chapter as enriching material.