The Design of Everyday Things
Donald Norman’s design classic – the bible on the cognitive aspects of design, containing examples of both good and bad design and simple rules that designers can use to improve the usability of objects.
Donald Norman’s design classic – the bible on the cognitive aspects of design, containing examples of both good and bad design and simple rules that designers can use to improve the usability of objects.
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
Article about Lillian Gilbreth, who used her expertise in motion studies to reinvent the kitchen in 1929.
Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need.