Your guide to everything you need to know about the course.
Posts by Danique Hoekstra:
Believe it or not, there was a time when we didn’t have barcodes. This is the story of how they came about.
Donald Norman’s design classic – the bible on the cognitive aspects of design, containing examples of both good and bad design and simple rules that designers can use to improve the usability of objects.
Article about Lillian Gilbreth, who used her expertise in motion studies to reinvent the kitchen in 1929.
Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need.
Don Norman started complaining about doors over 25 years ago. Doors shouldn’t need instructions – the shape of them can guide you through just fine. So why do so many doors need instruction manuals right on the side of them?
An excerpt from Chapter 1 of Dan Saffer’s Designing for Interaction. It describes the history of interaction design from the perspective of the products that resulted from user-centered design.
Don’t worry about all the details and chronology, read this as a history of interaction design from the perspective of an interaction designer.
Wired Magazine provides an excerpt from the book User Friendly by Cliff Kuang with Robert Fabricant. It tells the tale of how experimental psychologist Paul Fitts was brought into the Air Force to research recurring crashes in the B-17 Flying Fortress. Instead of “pilot error,” he saw what he called, for the first time, “designer error.”
4 spreads from DDG – we suggest you read Anthropometric Design and User-Centered Design first, and then zoom out to Co-Design & Co-Creation.
The entire Design for Real World. You can read chapter 1 as enriching material.